Thursday, April 29, 2021
the last setup did really well. the blackman rounds with negative overlap walled the acoustics up to the edge of the phones really neatly. im still curious about percussion gradients. there seems to be a complexity to the acoustics i am really bent on by experimenting. i used 16 bit sample blocksize, then went up to 24 blocksize and used 88khz for signal processing. the end result is really neat so far.
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a previous post without some tapering in certain rounds {update}
<-- punchout pad with hann blackman_harris and rectangle punchout_tukey(4/0.2255);hann;rectangle;welch;blackman_harris_4term_92db;parti...
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gauss(0.123);gauss(0.123);tukey(1/0.341/0.341);blackman gauss(0.123);gauss(0.123);tukey(1/0.341/0.341);blackman_harris_4term_92db gauss(0.12...
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<-- punchout pad with hann blackman_harris and rectangle punchout_tukey(4/0.2255);hann;rectangle;welch;blackman_harris_4term_92db;parti...
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gauss(0.123);partial_tukey(4/0.231);hamming;blackman;gauss(0.123);bartlett;gauss(0.123);welch;gauss(0.123) gauss(0.123);partial_tukey(1/0.23...
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