Friday, April 16, 2021

im going to try a technique for walling kinetic values and percussion values with some use of gauss. remember the method used inside the function setup is mainly latin, but working it out properly can produce results relating specifically to how the headphones produce the sound over the apostrophic decoding of the musical paritition with the phones and the walkman

<-- slipping sort of pad for the signal through the headphone 'main hardware' (mainly for a type of 'hard and dizzy' effect coming from the phone behaviour when listening to rock music like Tool)
gauss(0.0005);gauss(0.0005);partial_tukey(2/0.0005/0.0005);flattop;hamming
gauss(0.0005);gauss(0.0005);partial_tukey(3/0.0005/0.0005);flattop;hamming;hann

gauss(0.0005);gauss(0.0005);tukey(2/0.0005/0.0005);bartlett;hamming
gauss(0.0005);gauss(0.0005);tukey(3/0.0005/0.0005);bartlett;hamming;bartlett_hann

<-- kinetic round with the idea that im going to try the slipping effect with the kinetic proper in the mental picture where anyone might put kinetic rounds. if i put flattop at the beginning with partial, and allow that the have precursor effect to the kinetic proper, then ill get some interesting results coming out of the listening to Tool rock over my sony equipment

tukey(4/0.0005/0.0005);hamming;welch;blackman;nuttall
tukey(5/0.0005/0.0005);hamming;welch;blackman;nuttall;hann

<-- slipping sort of pad for the signal through the headphone 'main hardware' (mainly for a type of 'hard and dizzy' effect coming from the phone behaviour when listening to rock music like Tool)
gauss(0.0005);gauss(0.0005);partial_tukey(2/0.0005/0.0005);flattop;hamming
gauss(0.0005);gauss(0.0005);partial_tukey(3/0.0005/0.0005);flattop;hamming;hann

gauss(0.0005);gauss(0.0005);tukey(2/0.0005/0.0005);bartlett;hamming
gauss(0.0005);gauss(0.0005);tukey(3/0.0005/0.0005);bartlett;hamming;bartlett_hann

<-- kinetic round with mainly punchout for the proper headphone padding effect for rectangle and triangle rounds with kinetic functions
punchout_tukey(4/0.0005/0.0005);rectangle;hamming;blackman_harris_4term_92db;hann
punchout_tukey(5/0.0005/0.0005);rectangle;hamming;hann;kaiser_bessel;triangle

<-- slipping sort of pad for the signal through the headphone 'main hardware' (mainly for a type of 'hard and dizzy' effect coming from the phone behaviour when listening to rock music like Tool)
gauss(0.0005);gauss(0.0005);partial_tukey(2/0.0005/0.0005);flattop;hamming
gauss(0.0005);gauss(0.0005);partial_tukey(3/0.0005/0.0005);flattop;hamming;hann

gauss(0.0005);gauss(0.0005);tukey(2/0.0005/0.0005);bartlett;hamming
gauss(0.0005);gauss(0.0005);tukey(3/0.0005/0.0005);bartlett;hamming;bartlett_hann

<-- gauss roll with some kinetic functions where the walling idea comes into play for future experimentation after listening
gauss(0.0005);gauss(0.0005);tukey(2/0.0005/0.0005);hamming;hann
gauss(0.0005);gauss(0.0005);tukey(3/0.0005/0.0005);hamming;connes;hann

gauss(0.0005);gauss(0.0005);punchout_tukey(2/0.0005/0.0005);hamming;nuttall
gauss(0.0005);gauss(0.0005);punchout_tukey(3/0.0005/0.0005);hamming;blackman;nuttall

gauss(0.0005);gauss(0.0005);tukey(2/0.0005/0.0005);hamming;hann
gauss(0.0005);gauss(0.0005);tukey(3/0.0005/0.0005);hamming;nuttall;hann


(full round 24008, 24, auto, 15, 15)

gauss(0.0005);gauss(0.0005);partial_tukey(2/0.0005/0.0005);flattop;hamming;gauss(0.0005);gauss(0.0005);partial_tukey(3/0.0005/0.0005);flattop;hamming;hann;gauss(0.0005);gauss(0.0005);tukey(2/0.0005/0.0005);bartlett;hamming;gauss(0.0005);gauss(0.0005);tukey(3/0.0005/0.0005);bartlett;hamming;bartlett_hann;tukey(4/0.0005/0.0005);hamming;welch;blackman;nuttall;tukey(5/0.0005/0.0005);hamming;welch;blackman;nuttall;hann;gauss(0.0005);gauss(0.0005);partial_tukey(2/0.0005/0.0005);flattop;hamming;gauss(0.0005);gauss(0.0005);partial_tukey(3/0.0005/0.0005);flattop;hamming;hann;gauss(0.0005);gauss(0.0005);tukey(2/0.0005/0.0005);bartlett;hamming;gauss(0.0005);gauss(0.0005);tukey(3/0.0005/0.0005);bartlett;hamming;bartlett_hann;punchout_tukey(4/0.0005/0.0005);rectangle;hamming;blackman_harris_4term_92db;hann;punchout_tukey(5/0.0005/0.0005);rectangle;hamming;hann;kaiser_bessel;triangle;gauss(0.0005);gauss(0.0005);partial_tukey(2/0.0005/0.0005);flattop;hamming;gauss(0.0005);gauss(0.0005);partial_tukey(3/0.0005/0.0005);flattop;hamming;hann;gauss(0.0005);gauss(0.0005);tukey(2/0.0005/0.0005);bartlett;hamming;gauss(0.0005);gauss(0.0005);tukey(3/0.0005/0.0005);bartlett;hamming;bartlett_hann;gauss(0.0005);gauss(0.0005);tukey(2/0.0005/0.0005);hamming;hann;gauss(0.0005);gauss(0.0005);tukey(3/0.0005/0.0005);hamming;connes;hann;gauss(0.0005);gauss(0.0005);punchout_tukey(2/0.0005/0.0005);hamming;nuttall;gauss(0.0005);gauss(0.0005);punchout_tukey(3/0.0005/0.0005);hamming;blackman;nuttall;gauss(0.0005);gauss(0.0005);tukey(2/0.0005/0.0005);hamming;hann;gauss(0.0005);gauss(0.0005);tukey(3/0.0005/0.0005);hamming;nuttall;hann

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a previous post without some tapering in certain rounds {update}

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