Sunday, April 25, 2021

im going to stick with percussion gradients to kinetic. that seems to work best and for so much i have tried i have put the negative overlap values up to the test now.

gauss(0.0005);tukey(7/0.0005/0.0005);hamming;welch;flattop;bartlett;hamming;triangle

gauss(0.0005);partial_tukey(8/0.0005/0.0005);hamming;welch;flattop;hamming;bartlett;gauss(0.0005);triangle;hamming

gauss(0.0005);punchout_tukey(5/0.0005/0.0005);hamming;welch;flattop;hamming;bartlett



gauss(0.0005);tukey(7/0.0005/0.0005);hamming;welch;bartlett_hann;flattop;kaiser_bessel;nuttall;hamming

gauss(0.0005);punchout_tukey(8/0.0005/0.0005);hamming;welch;blackman_harris_4term_92db;gauss(0.0005);flattop;bartlett_hann;rectangle;nuttall

gauss(0.0005);partial_tukey(5/0.0005/0.0005);hamming;welch;rectangle;flattop;hann



gauss(0.0005);partial_tukey(7/-0.0005/0.0005);hamming;welch;gauss(0.0005);triangle;connes;hann;kaiser_bessel

gauss(0.0005);tukey(8/-0.0005/0.0005);hamming;welch;gauss(0.0005);blackman;hamming;nuttall;hann;triangle

gauss(0.0005);punchout_tukey(5/-0.0005/0.0005);hamming;welch;triangle;hamming;hann



gauss(0.0005);tukey(8/0.0005/0.0005);hamming;welch;gauss(0.0005);hann;kaiser_bessel;blackman;connes;bartlett_hann

gauss(0.0005);punchout_tukey(5/0.0005/0.0005);welch;hamming;hann;connes;nuttall

gauss(0.0005);partial_tukey(7/0.0005/0.0005);welch;hamming;gauss(0.0005);bartlett_hann;nuttall;rectangle;hamming


(full round 16, 16, auto, 15, 15)

gauss(0.0005);tukey(7/0.0005/0.0005);hamming;welch;flattop;bartlett;hamming;triangle;gauss(0.0005);partial_tukey(8/0.0005/0.0005);hamming;welch;flattop;hamming;bartlett;gauss(0.0005);triangle;hamming;gauss(0.0005);punchout_tukey(5/0.0005/0.0005);hamming;welch;flattop;hamming;bartlett;gauss(0.0005);tukey(7/0.0005/0.0005);hamming;welch;bartlett_hann;flattop;kaiser_bessel;nuttall;hamming;gauss(0.0005);punchout_tukey(8/0.0005/0.0005);hamming;welch;blackman_harris_4term_92db;gauss(0.0005);flattop;bartlett_hann;rectangle;nuttall;gauss(0.0005);partial_tukey(5/0.0005/0.0005);hamming;welch;rectangle;flattop;hann;gauss(0.0005);partial_tukey(7/-0.0005/0.0005);hamming;welch;gauss(0.0005);triangle;connes;hann;kaiser_bessel;gauss(0.0005);tukey(8/-0.0005/0.0005);hamming;welch;gauss(0.0005);blackman;hamming;nuttall;hann;triangle;gauss(0.0005);punchout_tukey(5/-0.0005/0.0005);hamming;welch;triangle;hamming;hann;gauss(0.0005);tukey(8/0.0005/0.0005);hamming;welch;gauss(0.0005);hann;kaiser_bessel;blackman;connes;bartlett_hann;gauss(0.0005);punchout_tukey(5/0.0005/0.0005);welch;hamming;hann;connes;nuttall;gauss(0.0005);partial_tukey(7/0.0005/0.0005);welch;hamming;gauss(0.0005);bartlett_hann;nuttall;rectangle;hamming

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a previous post without some tapering in certain rounds {update}

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