Saturday, January 23, 2021

another try with gauss. gauss is complex when it comes to getting it right and having the players volume work dynamically with it so ill have to get the setup right

punchout_tukey(3/0.0005/0.0005);welch;gauss(0.0001);blackman
punchout_tukey(3/0.0005/0.0005);hamming;connes;nuttall
punchout_tukey(3/0.0005/0.0005);bartlett;rectangle;hann
punchout_tukey(3/0.0005/0.0005);welch;gauss(0.0001);blackman
punchout_tukey(3/0.0005/0.0005);bartlett_hann;flattop;triangle
punchout_tukey(3/0.0005/0.0005);hamming;connes;nuttall
punchout_tukey(3/0.0005/0.0005);welch;gauss(0.0001);blackman


(full round)

punchout_tukey(3/0.0005/0.0005);welch;gauss(0.0001);blackman;punchout_tukey(3/0.0005/0.0005);hamming;connes;nuttall;punchout_tukey(3/0.0005/0.0005);bartlett;rectangle;hann;punchout_tukey(3/0.0005/0.0005);welch;gauss(0.0001);blackman;punchout_tukey(3/0.0005/0.0005);bartlett_hann;flattop;triangle;punchout_tukey(3/0.0005/0.0005);hamming;connes;nuttall;punchout_tukey(3/0.0005/0.0005);welch;gauss(0.0001);blackman

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a previous post without some tapering in certain rounds {update}

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