Sunday, August 29, 2021

the percussion in the beginning is good because at a certain rate during listening, the apodization problem jumps right to the music in my albums when it comes to percussion before acoustics. the acoustics are more in the background kind of place in the phones output and the percussion kind of comes to the ears with a lot of light. so percussive apod functions give light first then the dark parts with the music where the light in my albums are from percussion then to darker with acoustics guitar. im going to try this percussion first then acoustic second with some more focusing on the gauss functions in the tukey rounds. mainly the gauss function cuts off the duration of the apod function inside the output frequency setting when decoding the music. so for instance if i have connes;blackman;connes;connes, experiementally, the duration would make the acoustics really stringy and long. but if i try to at least limit connes to one use connes;blackman then apply gauss after a certain amount of functions, the duration of the signal from the function standpoint gets a sort of cut off so it wont sound so stringy and mainly there is an unattended factor with gauss and thats mainly the gauss idea. you need to give a cut off in the apod rounds so the durtation of the signal doesnt go outside the music decoding 'standard' frequency parts.

partial_tukey(6/0.00005/0.00005);flattop;flattop;gauss(0.0005);gauss(0.0005);hann;connes;gauss(0.0005);triangle;bartlett;gauss(0.0005)

punchout_tukey(6/0.00005/0.00005);triangle;kaiser_bessel;gauss(0.0005);gauss(0.0005);hann;bartlett;gauss(0.0005);rectangle;bartlett_hann;gauss(0.0005)


tukey(6/0.00005/0.0005);nuttall;rectangle;bartlett;rectangle;gauss(0.0005);gauss(0.0005);hann;bartlett_hann;gauss(0.0005)


partial_tukey(8/0.00005/0.00005);blackman;nuttall;bartlett;gauss(0.0005);gauss(0.0005);bartlett_hann;hann;triangle;flattop;kaiser_bessel;gauss(0.00005);gauss(0.00005)


punchout_tukey(6/0.0005/0.0005);blackman_harris_4term_92db;connes;bartlett;gauss(0.0005);gauss(0.0005);hann;bartlett_hann;nuttall;gaus(0.0005)

tukey(8/0.0005/0.0005);blackman;nuttall;blackman_harris_4term_92db;gauss(0.0005);gauss(0.0005);bartlett_hann;welch;hann;bartlett_hann;blackman_harris_4term_92db;gauss(0.0005);gauss(0.0005);gauss(0.00005)

(full round)


partial_tukey(6/0.00005/0.00005);flattop;flattop;gauss(0.0005);gauss(0.0005);hann;connes;gauss(0.0005);triangle;bartlett;gauss(0.0005);punchout_tukey(6/0.00005/0.00005);triangle;kaiser_bessel;gauss(0.0005);gauss(0.0005);hann;bartlett;gauss(0.0005);rectangle;bartlett_hann;gauss(0.0005);tukey(6/0.00005/0.0005);nuttall;rectangle;bartlett;rectangle;gauss(0.0005);gauss(0.0005);hann;bartlett_hann;gauss(0.0005);partial_tukey(8/0.00005/0.00005);blackman;nuttall;bartlett;gauss(0.0005);gauss(0.0005);bartlett_hann;hann;triangle;flattop;kaiser_bessel;gauss(0.00005);gauss(0.00005);punchout_tukey(6/0.0005/0.0005);blackman_harris_4term_92db;connes;bartlett;gauss(0.0005);gauss(0.0005);hann;bartlett_hann;nuttall;gaus(0.0005);tukey(8/0.0005/0.0005);blackman;nuttall;blackman_harris_4term_92db;gauss(0.0005);gauss(0.0005);bartlett_hann;welch;hann;bartlett_hann;blackman_harris_4term_92db;gauss(0.0005);gauss(0.0005);gauss(0.00005)

No comments:

Post a Comment

a previous post without some tapering in certain rounds {update}

  <-- punchout pad with hann blackman_harris and rectangle punchout_tukey(4/0.2255);hann;rectangle;welch;blackman_harris_4term_92db;parti...