Tuesday, June 23, 2020

well try pad in the middle now ...

<-- inside tukey

kaiser_bessel;connes;punchout_tukey(2/0.001/0.001);bartlett;blackman

bartlett;blackman;partial_tukey(2/0.001/0.001);kaiser_bessel;nuttall

bartlett;connes;punchout_tukey(2/0.001/0.001);kaiser_bessel;blackman


<-- pad

welch;rectangle;bartlett;kaiser_bessel;triangle

kaiser_bessel;bartlett

bartlett;kaiser_bessel

kaiser_bessel;bartlett;welch;rectangle

bartlett;kaiser_bessel;rectangle;welch


<-- outside tukey

punchout_tukey(2/0.001/0.001);blackman;bartlett_hann

partial_tukey(2/0.001/0.001);connes;nuttall





(full round)


kaiser_bessel;connes;punchout_tukey(2/0.001/0.001);bartlett;blackman;bartlett;blackman;partial_tukey(2/0.001/0.001);kaiser_bessel;nuttall;bartlett;connes;punchout_tukey(2/0.001/0.001);kaiser_bessel;blackman;welch;rectangle;bartlett;kaiser_bessel;triangle;kaiser_bessel;bartlett;bartlett;kaiser_bessel;kaiser_bessel;bartlett;welch;rectangle;bartlett;kaiser_bessel;rectangle;welch;punchout_tukey(2/0.001/0.001);blackman;bartlett_hann;partial_tukey(2/0.001/0.001);connes;nuttall

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a previous post without some tapering in certain rounds {update}

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