Sunday, May 31, 2020

somthing a little different ... i wont callout on the word percussion with this one setup ... ill be using mostly the idea about somthing going on about padding up to a point where i can see some results where welch and blackman get involvled... sort of like an ongoing test for a while going on here....

<-- pad elements for welch load before the blackman load

punchout_tukey(1/0.0002/0.0002);welch;punchout_tukey(1/0.0002/0.0002);welch;partial_tukey(1/0.0002/0.0002);welch;partial_tukey(1/0.0002/0.0002);welch

^-- if i keep welch inside the tapers and one welch outside i might get a good idea about whats happening in the phones

<-- pad elements for blackman load

punchout_tukey(1/0.0002/0.0002);blackman;punchout_tukey(1/0.0002/0.0002);blackman;partial_tukey(1/0.0002/0.0002);blackman;partial_tukey(1/0.0002/0.0002);blackman

<-- pad elements for rectangle and gauss before nuttall load

punchout_tukey(1/0.0002/0.0002);rectangle;punchout_tukey(1/0.0002/0.0002);gauss(0.0002);punchout_tukey(1/0.0002/0.0002);rectangle;punchout_tukey(1/0.0002/0.0002);gauss(0.0002)

<-- pad elements for nuttall

punchout_tukey(1/0.0002/0.0002);nuttall;punchout_tukey(1/0.0002/0.0002);nuttall;partial_tukey(1/0.0002/0.0002);nuttall;partial_tukey(1/0.0002/0.0002);nuttall

<-- pad elements for bartlett_hann

punchout_tukey(1/0.0002/0.0002);bartlett_hann;punchout_tukey(1/0.0002/0.0002);bartlett_hann;partial_tukey(1/0.0002/0.0002);bartlett_hann;partial_tukey(1/0.0002/0.0002);bartlett_hann

<-- pad elements for partial_tukey follow up after previous punchout_tukey rounds for mixing the elements in a sort of way for the phone (for listening to be understood as a reference for how about future setups might require a certain order. a punchout setup before a partial setup is a due time expiriment)

partial_tukey(1/0.0002/0.0002);triangle;partial_tukey(1/0.0002/0.0002);hann;punchout_tukey(1/0.0002/0.0002);bartlett;partial_tukey(1/0.0002/0.0002);kaiser_bessel;partial_tukey(1/0.0002/0.0002);flattop;partial_tukey(1/0.0002/0.0002);connes


(full round)


punchout_tukey(1/0.0002/0.0002);welch;punchout_tukey(1/0.0002/0.0002);welch;partial_tukey(1/0.0002/0.0002);welch;partial_tukey(1/0.0002/0.0002);welch;punchout_tukey(1/0.0002/0.0002);blackman;punchout_tukey(1/0.0002/0.0002);blackman;partial_tukey(1/0.0002/0.0002);blackman;partial_tukey(1/0.0002/0.0002);blackman;punchout_tukey(1/0.0002/0.0002);rectangle;punchout_tukey(1/0.0002/0.0002);gauss(0.0002);punchout_tukey(1/0.0002/0.0002);rectangle;punchout_tukey(1/0.0002/0.0002);gauss(0.0002);punchout_tukey(1/0.0002/0.0002);nuttall;punchout_tukey(1/0.0002/0.0002);nuttall;partial_tukey(1/0.0002/0.0002);nuttall;partial_tukey(1/0.0002/0.0002);nuttall;punchout_tukey(1/0.0002/0.0002);bartlett_hann;punchout_tukey(1/0.0002/0.0002);bartlett_hann;partial_tukey(1/0.0002/0.0002);bartlett_hann;partial_tukey(1/0.0002/0.0002);bartlett_hann;partial_tukey(1/0.0002/0.0002);triangle;partial_tukey(1/0.0002/0.0002);hann;punchout_tukey(1/0.0002/0.0002);bartlett;partial_tukey(1/0.0002/0.0002);kaiser_bessel;partial_tukey(1/0.0002/0.0002);flattop;partial_tukey(1/0.0002/0.0002);connes

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a previous post without some tapering in certain rounds {update}

  <-- punchout pad with hann blackman_harris and rectangle punchout_tukey(4/0.2255);hann;rectangle;welch;blackman_harris_4term_92db;parti...